BRIDGE BIDDING

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BRIDGE BIDDING

BRIDGE BIDDINGBRIDGE BIDDINGBRIDGE BIDDING
Home
Contents
NOTES
  • Bidding
  • Responding
  • Playing
  • Doubles
  • Slam Bidding & Extras
  • Multi-twos
  • Overcalls
  • Hand shapes
  • Competitive Bidding
  • Defending
QUIZZES
  • Page 1 questions
  • Page 2 questions
More
  • Home
  • Contents
  • NOTES
    • Bidding
    • Responding
    • Playing
    • Doubles
    • Slam Bidding & Extras
    • Multi-twos
    • Overcalls
    • Hand shapes
    • Competitive Bidding
    • Defending
  • QUIZZES
    • Page 1 questions
    • Page 2 questions
  • Home
  • Contents
  • NOTES
    • Bidding
    • Responding
    • Playing
    • Doubles
    • Slam Bidding & Extras
    • Multi-twos
    • Overcalls
    • Hand shapes
    • Competitive Bidding
    • Defending
  • QUIZZES
    • Page 1 questions
    • Page 2 questions

DEFENDER PLAY

DEFENDING

Missing cards?

  • Count points - guess partners point range, could partner have them?
  • Watch how declarer plays to work out declarers hand

When Defending

  • Lead higher of touching cards but play lower if it has been lead to you
  • Try to pick partners long suit
  • Watch for partners signals - attitude, count, suit preference, honour signals


Also:

  • Second player plays low (if can)
  • Cover an honor with an honor
  • Do not cover touching honors
  • Lead through strength and up to weakness
  • Leading a new suit can give away a trick

WHEN THE HAND GOES DOWN - FOCUS:

  1. Count the points
  2. Think about hand shape
  3. Watch the cards


DURING PLAY USE ALL SOURCES OF INFORMATION

  • inferences from the bidding or play, both positive and negative
  • counting points
  • defensive signaling
  • counting tricks
  • counting distribution

TYPES OF DEFENCE (FOR SUIT CONTRACTS)

  1. Forcing Declarer to ruff
  2. Active Defense
  3. Passive Defense
  4. Creating trump tricks
  5. Cutting down on Declarer's ruffing power

1. Forcing Declarer to ruff

By forcing declarer to trump multiple times you can gain control of the trump suit and you force declarer to lose control of the hand.


WHEN TO DO THIS:

  • Declarer has a two-suited hand
  • 4-3 trump fit
  • when you have 4 trumps or you believe partner does
  • any time you can force the declarer early in the hand

TO DO THIS - lead the partnership's strongest suit (even a 10-Ace)

2. Active Defense

Any time tricks may disappear, defend actively. Take risks you would not ordinarily take

WHEN TO DO THIS:

  • long running suit in dummy or defender
  • your side suits are breaking evening
  • confident, enthusiastic bidding (failed slam try?)
  • any time tricks can go away

TO DO THIS - lead Ace without the king, lead from a 10-Ace, under lead a king, break new suits

3. Passive Defense

Most of the time, you should defend passively, wait for your tricks to come to you. DO NOT do the declarer's work for them.

WHEN TO DO THIS:

  • there is no evidence of a strong side suit
  • declarer is very strong and dummy is weak (or vice versa)
  • they have bad splits in key suits
  • misfitting hands
  • you have an attractive suit when leading against NT
  • defending against 6NT or any grand slam
  • when opponents have bid tentatively or may have overbid 
  • when you have key cards in their suit

TO DO THIS - do not lead away from a King, do not break new suits, lead tops of sequences, return declarer's leads, lead worthless suits, or some other suit that will not do declarer's work for him, leading trumps is a passive lead

TIP: against NT contracts, be cautious about leading from a ragged 4 card suit headed by one honor, instead try and find partners suit


3 types of dummies:

  • dummy with shortness in side suit so can declarer can trump out lose then YOU SHOULD lead trumps
  • dummy has a long suit  that serves as a parking space for declarers losers - play aggressively
  • balanced dummy - no shortness, no long suits, play passively

4. Creating trump tricks

An excellent way to develop enough tricks to upset a contract is to create trump tricks instead of Ruffing

WHEN TO DO THIS:

  • you are short in any unbid suit
  • you have length in opponents suit
  • you have a weaker hand with no better line of defense

TO DO THIS - promote trump honors and make use of the uppercut


WAYS TO CREATE TRUMP TRICKS

  • trump promotion - force declarer to trump high and so defenders trumps are promoted 
  • uppercuts - defender ruffs high to force defender to ruff with highest trump, in the hope that partner will take a trump trick
  • ruff declarer's tricks 

LOOK FOR RUFFS WHEN:

  • when you have no natural trump tricks
  • when you have a high trump honor
  • when the situation is desperate and there is no better line

5. Cutting down on Declarer's ruffing power

Reduces opponents options

WHEN TO DO THIS:

  • dummy is short in trumps
  • declarer is playing the second suit in bidding - declarer will want to ruff losers in dummy
  • your suit preference was taken
  • your side has a trump stack - take ownership of the trump suit, declarer will be wanting to ruff losers in either hand
  • the hand is a misfit
  • bidding suggests dummy has a shortness in a suit (may have bid 2 suits and raised a third)
  • dummy denied no trumps due to a flaw
  • you control the other suits
  • the opponents are sacrificing

LEAD TRUMPS ON FIRST TRICK IF - partner has left your 1-level takeout double in for penalty, when one of you does a 2-level double of opponents because you have a lot of values are in that suit or opponents are sacrificing, when declarer is playing in his second suit


FROM OKLAHOMA COLLECTIVE (YouTube video)

Developing trump tricks for defenders

6. Overruff or Discard?

Overruff with any singleton, doubleton K-low, doubleton Q-low, and with a triple Q-low-low, unless partner could trump in, otherwise discard.


FROM RED DIRT BRIDGE (YouTube video)

Overruff or discard (YouTube)

OPENING LEAD

Against NT contracts (consider in order)

  1. Lead partners bid suit (if you know they have 5 cards and you only have 4 card suits)
  2. Your best suit either:

  •     Top of 3 card sequence (or more) - solid sequence, broken sequence, internal sequence
  •     No sequence -fourth highest of best suit (rule of 11)


NOTE: Can lead away from an Ace

Against TRUMP contracts (consider in order)

  1. Lead partners bid suit (can lead Ace without the King)
  2. Top of 2 card sequence (internal sequence is Ok). Never lead an A (or K) unless have A and K 
  3. Singleton if you think partner might have the Ace and only if you have trumps available to use 
  4. Low from an honor (Kxx is better than Kx)
  5. Top of doubleton (top of nothing) 

NOTE: Never lead away from Ace

Passive vs Aggressive Leads

AGGRESSIVE - the aim is to set up quick tricks for your side, often risky.

Leading from 1 honor or non-touching honors. Do this against:

  • a suit contract when dummy has a good side suit (5+ cards)
  • a small slam (but not if your partner has points)
  • a pre-emptive opening

Leading from a sequence of honors is attacking but safer.


PASSIVE - you do not expect to gain anything, but unlikely to help declarer

Suits with no honors (top of nothing) or 2nd highest with 4 or more, a small doubleton (no honor), a trump lead from 2 or 3 small trumps. Do this against

  • a grand slam
  • 6NT if bid 'qualitatively' and no 5-card suit
  • 1NT or 2NT (or 3NT if invitational) with no 5 card suit

Leading partners suit

  • Singleton
  • Top of a doubleton (7-2, J-5)
  • Top of touching honors (Q-J-6)
  • With no sequence lead lowest (J-7-6-3, K-8-5)
  • If you raised partners suit , partner knows you have 3 cards, lead top of nothing (8-6-3), or low from an honor
  • internal sequence (K-9-8-2)
  • internal broken sequence (K-9-7)

Do not lead an opponents bid suit unless

  • it is artificial
  • 1C/1D and you have AK
  • Leading trumps as dummy has only 2

When to lead trumps

  • If opposition have bid 2 suits and agreed on a third, lead trumps
  • If partner does not lead trumps they may have Kx or Qxx and want you to lead trumps
  • Anytime you think the declarer is going to ruff losers
  • If there is a void

When to cash your unsupported side suit Aces

  • if there is a long side suit in dummy or you think there will be from the bidding eg 1H -> 1S -> 2S -> 4S

ALSO:

  • Lead the non bid suit
  • If all suits bid - lead declarers second bid suit (weaker??)
  • Look at bidding, lead through strength (ie dummies first bid suit)
  • Never lead an Ace as opening lead (unless you have the King, or unless it is your bid suit with partner) and avoid it later if you can
  • Never lead away from an ace in trumps unless can see Kx in dummy on your RHS.
  • Any time - watch to see if opponent is out of a suit and may still have trumps, lead that suit
  • If partner ignores bid suit and leads another suit to your ace, lead back their suit (they may have a singleton)
  • Once open a suit, stick to it, changing lead gives declarer a trick 
  • Do not lead away from king if declarer has shown a strong hand or partner is very weak

FROM OKLAHOMA COLLECTIVE

 Videos on YouTube

Bridge opening leads quiz
More on opening leads and coded nines and tens

SIGNALS

Remember

  • The lead of the queen denies the king. In a suit contract it almost always denies the Ace as well.
  • If partner overcalled and then doesn't lead the suit, it is most likely he holds the Ace without the King. Partner needs you to lead the suit.
  • With a doubleton, lead 'high-low' then partner will know you can ruff the third round. (especially if Ax is led to you and you take it with the King, lead the suit again!)
  • Always try to remember the bidding, it can give you useful clues during the play.

Signals

  • Do not lead a suit if opponents need to finesse that suit
  • If partner leads a A signalling AK in a suit and you have a doubleton or Qxx give signals to keep partner in the suit (ATTITUDE) check dummy doing this
  • First discard -play suit you want partner to lead
  • McKenny Ruff - Play higher card to show lead a higher suit. Play lower card to day lead a lower suit 
  • MUD - 3 rag cards, play middle up down
  • Watch first discard - partner may signal their suit
  • Signal odd or even number of cards (COUNT): even - high/low; odd - low/high
  • Lead Directive Double (Pinch Bid) - DBL after an opponents artificial suit. One that is usually taken out (eg if opponents are slam bidding, Stayman, transfers)

MORE ON SIGNALS

3 TYPES OF SIGNALS

  1. ATTITUDE - especially important when your partner plays an honor on opening lead, two types see below
  2. COUNT - high->low = even, low->high = odd
  3. SUIT PREFERENCE - eg McKenny (high card = higher ranked obvious suit, low card = lower ranked obvious suit)


WHEN TO USE COUNT:

  1. Typically given if attitude is known 
  2. Can be used when Declarer is on lead or when partner is on lead


WHEN TO USE SUIT PREFERENCE

  1. Partner opening lead if there is a singleton in dummy or if declarer may also have a singleton (from bidding and counting cards) or partner already knows your hand from bidding
  2. Your opening lead
  3. During declarer's trump suit play
  4. When leading on defense in the mid-game


HONOR SIGNALS:

  1. Leading top of an honor sequence
  2. By playing the Q from QJx after an Ace signals you have the J
  3. Playing to win the trick and you have equal honors to play, play the lower honor


EXAMPLES:

Attitude signals take priority e.g. if you have raised partners suit with or without the Q, and partner has led the A (from AK)

  1. encourage the continuation of the suit if the shift to a side suit would not be helpful
  2. discourage the continuation of the suit if the shift to the side suit is URGENT
  3. discourage the continuation of the suit if is is apparent that a continuation is fruitless

Responder signals suit preference by

  1. Playing an unnecessarily high card in the suit that partner led indicates a desire to switch to the higher ranking suit (excluding trumps)
  2. Playing a low card in the suit partner led indicates a desire to switch to a lower (non-trump) suit
  3. Playing a middle card (e.g. 7) tells partner that you have no preference


FROM OKLAHOMA COLLECTIVE - video on YouTube

WEBLINK - BRIDGE SUIT PREFERENCE SIGNALS

Attitude on partners lead - 2 ways to play;

 High to encourage, low to discourage 

  • If you have 3 middling cards, play low to discourage. Partner should lead another suit and you lead the first suit when get a chance. Play highest card that you have left to clear path for partner to continue playing the suit.
  • A lead of a middle card shows no particular interest in that suit

Low I like, high I don’t like

  • Play low if have King to partners Ace

Copyright © 2023 Kymest - All Rights Reserved.  NOTE: Krazy Kringle is no longer available in the Apple App store

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