1. Count your losers. If a 5-3 or 6-2 fit count losers in the longer trump hand only. If too many losers, can you?
Develop winners in a long suit
2. Count winners - are there enough outright winners? Do you need to watch your entries?
3. Distinguish between different types of losers:
Plan accordingly as the order you take action is important
4. Decide which suits to attack and in which order
A) If you have enough natural winners to make the contract:
B) You do not have enough natural winners
5. After you have made use of trumps, attack your longest side suit, count cards until you have only winners left
6. Use shorter suits with top tricks as entries, if not needed cash these last
Strong side suits with a low fourth card can be trouble especially if you do not have 3 rounds of control in trumps:
A. If you have AKQ play 2 rounds of trumps and then the side suit to ruff the loser before you play the 3rd round of trumps
OTHERWISE
B. Play side suit first before opponent can lead trumps to take your ruff away
NOTE: If you have a high trump in dummy use your hand to draw trumps and save the high card in dummy for the ruff
A. Drive out the missing card in the side suit before pulling trumps (eg finesse)
OR
B. Duck one round of the side suit if you cannot finesse and have NO high card in dummy
BUT
C. Do not duck if you have a high card in dummy
NOTE: when you need to set up a side suit because you lack first round control and you have 4th round loser in side suit set up side suit first before trumps and ONLY DUCK if have low cards in dummy
YouTube VIDEO FROM OKLAHOMA COLLECTIVE
PLAN 1 (RUFF)
If you can play trumps first before you set up a ruff do BUT in some cases you cannot e.g. if trumps are unevenly divided (5-3, 6-2, 5-4).
Every ruff in the short hand is an extra trick so do not play trumps too early if the short hands trumps are needed for ruffing (ie ruff first).
When you want to ruff a loser in the short hand set it up first, before defenders can remove dummy’s trumps.
Make sure you have enough entries back into the hand from which you want to ruff from
If 4-3 in a side suit and you need to ruff the last card you may need to lose the lead up to 3 times and will need one more trump in the short hand than the number of times you have to lose the lead.
If 4-4 in trumps once you have cleared trumps - can you use the extra trumps to ruff?
Maintain entries to the hand with the extra card for this to work (ruff in hand with less trumps).
PLAN 1b
Crossruff can give you extra entries to make extra tricks. Best done if you hold all the higher trumps.
If you have winners in a different side suit. Cache these first.
PLAN 2 (EXTRA TRICK)
Can you set up an extra trick by ruffing out dummy’s long suit? Must have enough entries to set up the suit and cash the winners once established.
If you have too many fast losers can you cache an established suit quickly to throw off a loser? Before you do this you may need to make as many clearance plays as you can in trumps without giving up the lead.
You also need to have an entry to the hand with the long suit (usually dummy).
Sometimes it is better to discard a loser on a losing trick if the opposition is forced to use a trump to win
Playing a long uneven off suit - cache high cards but first chance start ruffing. Hold onto rest of high cards until opponents are out of trumps.
Plan 2 depends on having entries to get back into dummy and that it is not unusual to refrain from drawing all of opponents trumps.
DUCKING A LEAD
Allows you to cut communication between opposing players BUT only do so if you know where the cards are (know opponent’s agreements with leads and discards)
RUFF & SLUFF
You need an extra trick and best chances is a finesse in a unplayed suit but not certain which way to finesse. So to set this up:
That way opponents have a choice of leading the suit or leading a suit that you are out of so that you can ruff in one hand and throw off in the other.
Also called strip & end-play.
Use this when you have:
PLAN 3 (FINESSE)
ONLY use if it is the only way to make your tricks.
see below
PLAN 1 & 2 TOGETHER
You have decided to set up an extra trick in a long suit (to throw off a loser) by:
To do this you need:
Clear trumps first or use trumps as entries if you can
GUILLEMARD’s MANEUVER
Leave one small trump out while cashing out a side suit that may contain a possible loser. Thus allows you to trump the loser (or discard if not needed)
A suit of Qxx opposite Jxx will always give you a trick if lead by opponents - so can you use a strip and end play?
COMBINE DUCK & CLEARANCE PLAY
Use when have a 4-4 (or 5-3) trump fit of low quality headed by Ace. By ducking first then taking second trick with Ace you limit trump clearance to 2 rounds and so still have a trump in dummy.
DUMMY REVERSAL
When you ruff so many times on the long hand the long hand becomes shorter than the short hand. This requires dummy to draw trumps so:
NOTE it is better to ruff high so do not get overruffed
ALSO:
Don’t try to cross ruff with sure winners in another suit.
If you want to ruff with winners in the suit you are ruffing in, ruff first if you can.
1 Count your winners as soon as dummy goes down
2. Not enough top winners? You can:
3. Decide the suit that offers most potential tricks and lead it first
4. Cash winners in the short suit last
NOTE: Be cautious leading the suit the opponents chose as opening lead.
When declarer in a NT contract, you can determine how many tricks to duck by subtracting the number of cards that you and your dummy hold in the suit led from 7. Then duck that many times.
Hence if spades are led and you have a total of six spades between both hands, subtract that from 7-6 = 1 so hold up only one round and take the second spade trick.
On the other hand, if you have five spades between you, hold up twice and take the third trick, etc.
DO NOT USE:
NOTE: Without a sequence of honour cards, don't lead an honour card for a finesse... Lead low towards the honour you hope to make.
DO NOT FINESSE IF:
NOTE - do not play frozen suits make the opponents play this suit
Use this if you have a missing honor in trumps
NOTE - to defend against a trump coup, only play on the suits of dummy's entries
AGGRESSIVE - the aim is to set up quick tricks for your side, often risky.
Leading from 1 honor or non-touching honors. Do this against:
Leading from a sequence of honors is attacking but safer.
PASSIVE - you do not expect to gain anything, but unlikely to help declarer
Suits with no honors MUD or 2nd highest with 4 or more, a small doubleton (no honor), a trump lead from 2 or 3 small trumps. Do this against
DURING PLAY USE ALL SOURCES OF INFORMATION
By forcing declarer to trump multiple times you can gain control of the trump suit and you force declarer to lose control of the hand.
WHEN TO DO THIS:
TO DO THIS - lead the partnership's strongest suit (even a 10-Ace)
Any time tricks may disappear, defend actively. Take risks you would not ordinarily take
WHEN TO DO THIS:
TO DO THIS - lead Ace without the king, lead from a 10-Ace, under lead a king, break new suits
Most of the time, you should defend passively, wait for your tricks to come to you. DO NOT do the declarer's work for them.
WHEN TO DO THIS:
TO DO THIS - do not lead away from a King, do not break new suits, lead tops of sequences, return declarer's leads, lead worthless suits, or some other suit that will not do declarer's work for him, leading trumps is a passive lead
TIP: against NT contracts, be cautious about leading from a ragged 4 card suit headed by one honor, instead try and find partners suit
3 types of dummies:
An excellent way to develop enough tricks to upset a contract is to create trump tricks instead of Ruffing
WHEN TO DO THIS:
TO DO THIS - promote trump honors and make use of the uppercut
WAYS TO CREATE TRUMP TRICKS
LOOK FOR RUFFS WHEN:
Reduces opponents options
WHEN TO DO THIS:
LEAD TRUMPS ON FIRST TRICK IF - partner has left your 1-level takeout double in for penalty, when one of you does a 2-level double of opponents because you have a lot of values are in that suit or opponents are sacrificing, when declarer is playing in his second suit
FROM OKLAHOMA COLLECTIVE (YouTube video)
3 TYPES OF SIGNALS
WHEN TO USE COUNT:
WHEN TO USE SUIT PREFERENCE
HONOR SIGNALS:
EXAMPLES:
Attitude signals take priority e.g. if you have raised partners suit with or without the Q, and partner has led the A (from AK)
Responder signals suit preference by
FROM OKLAHOMA COLLECTIVE - video on YouTube
High to encourage, low to discourage
Low I like, high I don’t like