BRIDGE BIDDING

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BRIDGE BIDDING

BRIDGE BIDDINGBRIDGE BIDDINGBRIDGE BIDDING
Home
Contents
NOTES
  • Bidding
  • Responding
  • Playing
  • Doubles
  • Slam Bidding & Extras
  • Multi-twos
  • Overcalls
  • Hand shapes
  • Competitive Bidding
  • Defending
QUIZZES
  • Page 1 questions
  • Page 2 questions
More
  • Home
  • Contents
  • NOTES
    • Bidding
    • Responding
    • Playing
    • Doubles
    • Slam Bidding & Extras
    • Multi-twos
    • Overcalls
    • Hand shapes
    • Competitive Bidding
    • Defending
  • QUIZZES
    • Page 1 questions
    • Page 2 questions
  • Home
  • Contents
  • NOTES
    • Bidding
    • Responding
    • Playing
    • Doubles
    • Slam Bidding & Extras
    • Multi-twos
    • Overcalls
    • Hand shapes
    • Competitive Bidding
    • Defending
  • QUIZZES
    • Page 1 questions
    • Page 2 questions

DECLARER PLAY

MAKE A PLAN

PLAYING SUIT CONTRACTS

  • Count losers
  • Can you get rid of losers
  • Consider your entries
  • Look at the lead



1. Count your losers. If a 5-3 or 6-2 fit count losers in the longer trump hand only. If too many losers, can you?

Develop winners in a long suit

  • Ruff if one hand is short in a suit and the other is long
  • Throw off a loser on a winner (or another loser)
  • Will missing honors fall? If not, finess to trap opponents honors
  • Need to take a finesse but do not know in which direction - play other suits first and lose an unavoidable losing trick to let opponents lead that suit


2. Count winners - are there enough outright winners? Do you need to watch your entries?


3. Distinguish between different types of losers:

  • unavoidable losers
  • Other fast losers
  • Slow losers that may be avoidable 
  • Possible losers than may depend on placement of adverse honours (finesse)

Plan accordingly as the order you take action is important 


4. Decide which suits to attack and in which order

      A) If you have enough natural winners to make the contract:

  • lead trumps first 
  • If one trump is left and it is a winner, do not draw it
  • If one trump is left and it is a loser and you know it is in RHO hand, do not draw it - if you could lose 2 trumps
  • Collect all trumps if you need to make all your winners in outside suits (even if you lose a trick)

      B) You do not have enough natural winners

  • Postpone leading trumps
  • If you need to use the short hands trumps to ruff, do this this before collecting all trumps
  • Do you need to cross ruff with all your trumps? (not enough winners)


5. After you have made use of trumps, attack your longest side suit, count cards until you have only winners left


6. Use shorter suits with top tricks as entries, if not needed cash these last


7. You may need to plan for a fourth round loser (see below)

FOR SUIT CONTRACTS

PLANS IN SUIT CONTRACTS

PLAN 1 (RUFF)

If you can play trumps first before you set up a ruff do BUT in some cases you cannot e.g. if trumps are unevenly divided (5-3, 6-2, 5-4). 

Every ruff in the short hand is an extra trick so do not play trumps too early if the short hands trumps are needed for ruffing (ie ruff first).

When you want to ruff a loser in the short hand set it up first, before defenders can remove dummy’s trumps. 

Make sure you have enough entries back into the hand from which you want to ruff from

If 4-3 in a side suit and you need to ruff the last card you may need to lose the lead up to 3 times and will need one more trump in the short hand than the number of times you have to lose the lead.

If 4-4 in trumps once you have cleared trumps - can you use the extra trumps to ruff?

Maintain entries to the hand with the extra card for this to work (ruff in hand with less trumps).


PLAN 1b

Crossruff can give you extra entries to make extra tricks. Best done if you hold all the higher trumps.

If you have winners in a different side suit. Cache these first.


PLAN 2 (EXTRA TRICK)

Can you set up an extra trick by ruffing out dummy’s long suit? Must have enough entries to set up the suit and cash the winners once established.

If you have too many fast losers can you cache an established suit quickly to throw off a loser? Before you do this you may need to make as many clearance plays as you can in trumps without giving up the lead.

You also need to have an entry to the hand with the long suit (usually dummy).

Sometimes it is better to discard a loser on a losing trick if the opposition is forced to use a trump to win 

Playing a long uneven off suit - cache high cards but first chance start ruffing. Hold onto rest of high cards until opponents are out of trumps.

Plan 2 depends on having entries to get back into dummy and that it is not unusual to refrain from drawing all of opponents trumps.


DUCKING A LEAD

Allows you to cut communication between opposing players BUT only do so if you know where the cards are (know opponent’s agreements with leads and discards)


RUFF & SLUFF

You need an extra trick and best chances is a finesse in a unplayed suit but not certain which way to finesse. So to set this up:

  • Clear trumps but keep a trump in each hand
  • Eliminate other suits
  • Give the opponents the lead with an inevitable loser

That way opponents have a choice of leading the suit or leading a suit that you are out of so that you can ruff in one hand and throw off in the other.

Also called strip & end-play.

Use this when you have:

  • lots of trumps
  • Short suits that are easy to eliminate 
  • One or more suits that you want defence to lead first
  • An exit card.


PLAN 3 (FINESSE)

ONLY use if it is the only way to make your tricks.

see below


PLAN 1 & 2 TOGETHER 

You have decided to set up an extra trick in a long suit (to throw off a loser) by:

  • taking winners
  • ruffing all except last trick

To do this you need:

  • enough entries to the hand with the long suit
  • 1 more card than opponents 

Clear trumps first or use trumps as entries if you can


GUILLEMARD’s MANEUVER

Leave one small trump out while cashing out a side suit that may contain a possible loser. Thus allows you to trump the loser (or discard if not needed) 

A suit of Qxx opposite Jxx will always give you a trick if lead by opponents - so can you use a strip and end play?


COMBINE DUCK & CLEARANCE PLAY

Use when have a 4-4 (or 5-3) trump fit of low quality headed by Ace. By ducking first then taking second trick with Ace you limit trump clearance to 2 rounds and so still have a trump in dummy.


DUMMY REVERSAL

When you ruff so many times on the long hand the long hand becomes shorter than the short hand. This requires dummy to draw trumps so:

  • dummy to have high quality cards
  • You need dummy to have entries to draw ruffs and another entry to draw trumps at the end

NOTE it is better to ruff high so do not get overruffed 


ALSO:  

Don’t try to cross ruff with sure winners in another suit.

If you want to ruff with winners in the suit you are ruffing in, ruff first if you can.

FOR NT CONTRACTS

PLAN FOR NO TRUMPS

  • Count your winners
  • Which suit can provide extra tricks
  • Consider your entries
  • Look at the lead



1 Count your winners as soon as dummy goes down


2. Not enough top winners? You can:

  • develop long suit winners
  • Will missing honors fall? If not, finess to trap opponents honors


3. Decide the suit that offers most potential tricks and lead it first

  • decide which hand to lead from - usually use honor first from the shorter hand so the suit is unblocked
  • manage entries to your weaker hand
  • count opponents cards as you lead the long suit so you know when the small cards are winners


4. Cash winners in the short suit last

NOTE: Be cautious  leading the suit the opponents chose as opening lead.

HINTS FOR NTs

  1. Give up the lead early whilst establishing a suit to get the maximum return
  2. Use the Rule of 7 if you have an Ace and no other stoppers
  3. Do not use the rule of 7 if a shift to another suit is dangerous 
  4. Plan ahead and watch your entries

RULE OF 7 - WHEN TO DUCK

When declarer in a NT contract, you can determine how many tricks to duck by subtracting the number of cards that you and your dummy hold in the suit led from 7. Then duck that many times.

Hence if spades are led and you have a total of six spades between both hands, subtract that from 7-6 = 1 so hold up only one round and take the second spade trick. 

On the other hand, if you have five spades between you, hold up twice and take the third trick, etc.

WHEN NOT TO DUCK

DO NOT USE: 

  • when the hold up play if a shift to another suit is dangerous
  • when you have pulled out opponents honour and you have other stoppers.

PLAYING 1NT

  1. Try and build up potential tricks by giving the lead to the opponents so they can open new suits for you
  2. Play on the longer suits and leave the opponents the shorter suits to lead back at you

Fourth Round Losers and how to overcome them:

From Red Dirt Bridge

Strong side suits with a low fourth card can be trouble especially if you do not have 3 rounds of control in trumps:


  • If your hand is 5/3 in trumps, you may need the 3rd low trump in dummy to ruff the losers in the side suit.

A. If you have AKQ play 2 rounds of trumps and then the side suit to ruff the loser before you play the 3rd round of trumps (H1)

OTHERWISE

B. Play side suit first before opponent can lead trumps to take your ruff away (H2)

NOTE: If you have a high trump in dummy use your hand to draw trumps and save the high card in dummy for the ruff


  • If you have a 1st/2nd/3rd and a 4th round loser of a side suit and opponents have a master trump. You must give up a trick in the side suit BEFORE either opponent can play the master trump

A. Drive out the missing card in the side suit before pulling trumps (eg finesse) 

OR

B. Duck one round of the side suit if you cannot finesse and have NO high card in dummy

BUT

C. Do not duck if you have a high card in dummy

NOTE: when you need to set up a side suit because you lack first round control and you have 4th round loser in side suit set up side suit first before trumps and ONLY DUCK if have low cards in dummy


  • If Ace is your only honour (4/4 or 5/3 split) and you have to ruff a loser/s then duck the first round of trumps and then play the ace and play the side suit leading to ruffing the side suit


YouTube VIDEO FROM RED DIRT BRIDGE

Dealing with 4th Round losers

DECLARER PLAY - Finessing

MISSING CARDS?

  1. An even number of cards against you are more likely to break unevenly
  2. An uneven number of cards (5) are more like to break 3-2 than 4-1

HOW TO FINESSE

  • Finesse - leading low towards an honor hoping the missing honor is on side. 
  • Double Finesse - if missing 2 or more cards (eg you have AQT, so missing KJ), lead from the other hand and play the T, then cross back and play low to the Q. Same if you have AJxx but missing KQ.

  1. Trapping an honor - lead the highest of supporting honor with a high honor in the opposing hand, if the missing honor falls cover it otherwise let it run. Once the missing honor is out the rest of the cards are PROMOTED.
  2. Two Way Finesse - (AT82 and KJ95) you have equivalent honour in each hand so which way to finesse? Check out THE DANGER HAND (below)


NOTE: Without a sequence of honour cards, don't lead an honour card for a finesse... Lead low towards the honour you hope to make.


DO NOT FINESSE IF:

  • you can make your contract and the finesse failing makes you go down
  • there is a sure line of play that is safer
  • there is a chance in a suit contract that the opening lead is a singleton
  • you have enough cards to drop the missing honour


FOR A MISSING King IF YOU HAVE Ace and Queen in one hand:

  •  A King can only be finessed one way, if missing the K (and you need it to make) it is usually correct to finesse
  • WITH NO OPPOSITION BIDDING, it is usually better to finesse on the second round (ie take the first trick with the Ace) unless playing in a suit contract and you fear the opening lead to be a singleton. 
  • WITH OPPOSITION BIDDING, if your RHO opponent has shown an opening hand and your partnership has 24+ HCPs, finessing the Q is usually futile. So play the Ace first, then cross back to your hand and play a low card, if LHO plays low do not play the Q - duck and hope RHO has a doubleton.


FOR A MISSING Queen

Finesse with an 8 card fit, but not with a 9 card fit, except:

     1. An 8 card fit and you hold the King in one hand and the Ace & Jack in the other, 

  • If RHO to hand WITH King has NOT shown strength (by opening or a double) cash the King first, retaining the tenace and then play a small card to the J if the Q has not fallen. 
  • If RHO has shown strength cash Ace first then King

     2. A 9 card fit (you do not finesse) but with the King in one hand and the Ace & Jack in the other, play King first and retain the tenace, if RHO opponent to hand with King shows out in first round then you have only 1 loser not 2

    3. A 9 card fit AND you are missing Queen and Jack, cash the King or the Ace and the Q or J drops finesse the other opponent for the missing honor.


IF YOU HAVE A 8 card fit and a SEQUENCE with a MISSING HONOR:

Number of missing cards (5) - Sequence length (Q,J,T = 3) < 2: 

  • If the missing card is the King, lead a low card towards the tenace and finesse if King is not played
  • if the missing card is not the king play for a 4:1 fit by playing the higher honors in the hand other than the tenace first, then leading towards the tenace (and finesse if needed). 

If the answer = 2

  • lead an honor if there are 2 together in the other hand otherwise as above

If the answer >2

  • lead to the tenace and finesse if a missing honor is not played


NOTE: If you can, preserve the tenace for as long as possible so play the honors in the other hand first

IDENTIFYING THE DANGER HAND

  • in NTs if you are missing honours in the suit lead, the hand that lead may be the danger hand ie running a long suit 
  • BUT it could also be the other hand that can lead through your weak honor (in this case hold up to run the weaker hand out of the suit)
  • the key is to make sure that the danger hand does not take the lead
  • so that if you have a choice of which way to finesse you can finesse into the safe hand

LOW LEAD FROM LHO

  1. Ace in dummy, play low
  2. Ace in hand, other honor in dummy, play low, if they play honor, take it with the Ace
  3. One honor in each hand, play low in dummy
  4. AJx in hand, Qx in dummy, play low in dummy. If RHO plays high, play the Ace (With equivalent cards in dummy play second hand low)
  5. J95 in dummy, A7 in hand - play Ace

Also:

  • Be careful of first suit lead by opposition
  • Check to see which hand you want to lead from for second trick
  • Eight ever, nine never to finesse a Q
  • If the only trump out is the best do not draw it
  • Play honors in shorter holding first
  • There is usually no need to ruff in the long hand as these will be winners anyway. Look to discard a loser

HOW TO USE AN END PLAY

  • Decide which suit is the frozen suit
  • Play all the winners in the other suits
  • Play a loser and lose that trick - opponents are left with only that suit to play or if in trumps - give you a ruff and throw away


NOTE - do not play frozen suits make the opponents play this suit

HOW TO USE A TRUMP COUP

Use this if you have a missing honor in trumps

  • Ruff yourself down so that you have the same number of trumps left as your opponent with the trump honor
  • be in the hand opposite to your long trumps
  • lead any plain suit card


NOTE - to defend against a trump coup, only play on the suits of dummy's entries

trump coup

WHAT IS A FROZEN SUIT?

  • This is a suit where the side that play it first will lose more tricks
  • eg N:J72 / S:AT5 - KQ held by opposition - need to win 2 tricks

Frozen Suits (WEB LINK)

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