BRIDGE BIDDING

BRIDGE BIDDINGBRIDGE BIDDINGBRIDGE BIDDING
Home
Contents
NOTES
  • Bidding
  • Responding
  • Playing
  • Doubles
  • Slam Bidding & Extras
  • Multi-twos
  • Overcalls
  • Hand shapes
  • Competitive Bidding
  • Defending
QUIZZES
  • Page 1 questions
  • Page 2 questions

BRIDGE BIDDING

BRIDGE BIDDINGBRIDGE BIDDINGBRIDGE BIDDING
Home
Contents
NOTES
  • Bidding
  • Responding
  • Playing
  • Doubles
  • Slam Bidding & Extras
  • Multi-twos
  • Overcalls
  • Hand shapes
  • Competitive Bidding
  • Defending
QUIZZES
  • Page 1 questions
  • Page 2 questions
More
  • Home
  • Contents
  • NOTES
    • Bidding
    • Responding
    • Playing
    • Doubles
    • Slam Bidding & Extras
    • Multi-twos
    • Overcalls
    • Hand shapes
    • Competitive Bidding
    • Defending
  • QUIZZES
    • Page 1 questions
    • Page 2 questions
  • Home
  • Contents
  • NOTES
    • Bidding
    • Responding
    • Playing
    • Doubles
    • Slam Bidding & Extras
    • Multi-twos
    • Overcalls
    • Hand shapes
    • Competitive Bidding
    • Defending
  • QUIZZES
    • Page 1 questions
    • Page 2 questions

OVERCALLS

CAN YOU INTERFERE?

OVERCALL

Before Overcall - check vulnerability      

MUST HAVE

  • 5 cards in suit
  • 2 of top 3 Honours (3 of top 5 Honours - limit to level 1 overcall)
  • 10-15 HCPs at 2 level (if have 8/9 points limit overcall to 1 level MUST HAVE GOOD SHAPE)
  • OR if you have a long suit, count your losers and overcall at the 2 level if a 7 losers hand with less than 10HCPs


IF HAVE >16 HCPs, do a strength double.

Do not overcall at the 3 level without 16 HCPs and 6 cards


SUIT QUALITY TEST:

 Add the number of cards in the suit you wish to bid to the number of honours in that suit. The total should equal or exceed the number of tricks for which you are bidding.  Also, do not count the jack and ten as honours unless accompanied by another honour or honours, queen or higher. 

OVERCALL RESPONSES

OVERCALLING 1NT

BEST TO HAVE

  • 2 (5/4) suited hand >10HCPs - BID MAJOR
  • Quality 6 suited hand (KJTxxx, x Axx, xxx) >8 HCPs
  • DOUBLE if have a 1NT

Or could use a system

1NT overcall systems

SUIT JUMP OVERCALL

 weaker hand, MUST HAVE:

  • 6+ cards - if 7 cards go to at least 3 level, 8 cards go to 4 level
  • 2 of top 3 honours (or 3 of top 5), lead directing
  • 6-10HCPs  (if more HCPs or strong in other suits, do a normal overcall)
  • No void
  • good vulnerability
  • not over 1NT
  • Must be a jump - no jump shows >10 HCPs
  • don't jump over another weak hand (bid is 2H and you have AKJxxx in spades bid 2S)
  • 2/3/4D should not have 4+ cards in either major
  • 2/3/4H or 2/3/4S should not have 4 cards in other major


PRE-EMPT RESPONSES

1NT

 MUST HAVE:

  • 15-18 HCP 
  • Stopper in openers suit (if no stopper, strength double if >16 points)


RESPONSES TO NO TRUMPS

OVER A PRE-EMPT

To overcall a pre-empt, you must have enough points to bid at the level required

Doubles may be more penalty orientated and more likely to be left in, especially at the 4 level


NOTE: Pre-empts give away the distribution of opponents hands. See Youtube video below from Keith Kat Bridge

Their bid does the work for you

PRE-EMPTS

Think about the card distribution and opponents hand shape. 


Hand shapes for pre-empts

CAN YOU DOUBLE?

TYPES

  • TAKEOUT DOUBLE

                            12-15 HCPs, other 3 suits

  • STRENGTH DOUBLE 

                            >16 HCPs DBL and then bid your suit

  • NEGATIVE DOUBLE
  • SUPPORT DOUBLE


SEE DOUBLES

TWO SUITED HAND?

                    5+cards in each suit-  See Michael’s Cue bid and Unusual No Trump


SEE TWO SUITED HANDS

CAN YOU BALANCE?

 Opponents have bid 1 of a suit - and you are in pass out seat


SEE BALANCING

MICHAEL'S CUE BID & UNUSUAL 2NT

SHOULD YOU USE MICHAEL'S CUE BID & UNUSUAL 2NT?

You should have an agreement to play this, and also discuss a maxi-mini agreement (ie only play if <10HCPs or >15HCPs). If in 10-15 range then make an overcall in higher ranking of your two suits and hope to get a chance to bid the other one later. Also discuss HCPs values if vulnerable.

Allows you to show that you have a 2 suited (5+ in each) hand, no matter the point count. 

These hands are useless in defence, so better to play offence.

Joan Butts says only do with 11+ points needed if vulnerable.

MICHAEL'S CUE BID- A rebid of opponents (RHS) suit at the level above (e.g.) 1S ->2S

 A bid of opponents suit after they have bid only one suit. If opponents have bid 2 suits a cue bid is natural meaning you have length in the suit you just bid

  • 1 CLUBS -  2 CLUBS shows spades and hearts
  • 1 DIAMONDS -  2 DIAMONDS shows spades and hearts
  • 1 HEARTS -  2 HEARTS shows spades and a minor
  • 1 SPADES -  2 SPADES shows hearts and a minor

 

Partners Response

With a fit raise partners hand, presume that partner has minimal points. 

RESPONSES

  • A preference bid
  • A jump preference bid (usually preemptive)
  • A cue bid of openers suit, which is a game or slam try
  • A new suit, non-forcing
  • 2NT - when the cue is in a major suit, this asks partner to name the minor suit
  • 3NT to play
  • 4C serves the same as 2NT when 2NT is not available 
  • 4NT is same as 2NT and 4C if they are not available 

If have a longer minor and some tolerance for the major bid the minor. Opener can bid the other minor if it is the wrong one. Responder can then bid the major if that minor is not suitable


OPENERS RESPONSE

When there is a fit, if maxi (>15HCPs) raise the responders suit but if mini pass

UNUSUAL 2 NO TRUMPS - used after the opponents open the bidding and shows the two lowest unbid suits

 If it is not a jump (eg over a weak 2 bid) then it is a strong no trump opener

However 2NT over 2C opener is an unusual 2NT


  • 1 CLUBS -   2NT, shows hearts and diamonds
  • 1 DIAMONDS - 2NT, shows hearts and clubs
  • 1 HEARTS -  2NT, shows both minors
  • 1 SPADES -  2NT, shows both minors


NOTE:  If partner bids 3H over LHO 1H, partner is asking if you have a stopper in hearts because partner has everything else covered.

Again only with mini or maxi hands

If intermediate hands make an overcall and then bid the other suit

With a strong hand, start with the unusual 2NT and bid again after partner takes her choice of suits, usually by raising the suit??

If hand is exceptionally strong can bid 4NT


RESPONSES

  • A preference bid (bid cheapest suit first if have support and equal length)
  • A jump preference bid (usually preemptive - 4 card support)
  • A cuebid of openers suit which is a game or slam try (asks partner to her cheapest suit at the cheapest level with a weak hand, or jump with a strong hand)
  • A new suit non- forcing
  • 3NT to play
  • 4NT Blackwood 

In the balancing seat:

A Michael’s cuebid can be used to tell partner you have 5/5 in majors

2NT shows 19-21 HCPs

BIDDING OVER 1NT

CAN YOU BID OVER 1NT? (OC)

Yes - if you have the right shape. 

In the direct seat you need:

  • 6+ HCPs
  • Mel's rule of 8 - Add up the number of cards in 2 longest suit then add the and the number of losers in your hand and subtract - if is is less than 2 PASS, otherwise bid


In the balancing seat:

  • Mel's rule of 2 - bid if you have 2 shortage points and opener is about to be left in 1NT - Partner has points but could not bid and RH Opponent has nothing.


NEVER BID WITH 4-4-3-2, 5-3-3-2, 4-3-3-3 SHAPE


Video on YouTube by Red Dirt Bridge

SOURCE- interfering in opponents NT auction

NATURAL

  • Have a good 5 card or 6 card suit? BID IT

DONT

  • DOUBLE - any one suit (6+ cards) relay to 2C
  • 2C - clubs and a higher suit (5/4 or 4/5)
  • 2D - diamonds and a higher suit (5/4 or 4/5)
  • 2H - hearts and spades (5/4 or 4/5)
  • 2S - 6+ cards, weaker than double followed by 2S bid

MULTI-LANDY

  • DBL:

                - usually strong balanced hand 19+

may also be:

                  - 4 card major and 5+ card minor

                  - 6 card minor

                  - 5 card major (no 4 card suit)

  • 2C - shows you have both majors 5:5 (can be 5:4, rarely 4:4, depends on vulnerability and hand). Do not use if HCPs are in outside suits
  • 2D - 6 hearts (or spades) without a side suit
  • 2H - 5 hearts and a 4 card minor
  • 2S - 5 spades and a 4 card minor
  • 2NT - both minors

RESPONDING TO MULTI-LANDY

RESPONDING TO THE DOUBLE

  • leave it in unless you are weak (0-3 HCPs)
  • 2C - tolerance for the minors
  • 2D - tolerance for both majors
  • 2H -natural 6 hearts, non forcing
  • 2S - natural 6 spades, non forcing
  • 2NT - ?partnership agreement
  • 3C -natural 6 clubs, non forcing
  • 3D - natural 6 diamonds, non forcing 


RESPONDING TO 2C:

  • PASS with 6 clubs
  • Bid longest major
  • 2D (relay) with equal length in the minors
  • 2NT ?
  • 3C/3D - 6 cards in a minor, if vulnerable need 2 of top 3 honors


RESPONDING TO 2D:

  • 2H - pass or correct, if you have less hearts than spades and low points
  • 4H - pass or correct with a strong hand and longer hearts


RESPONDING TO 2H:

  • Pass to play
  • 2S - 6+ spades, no heart support, nonforcing
  • 2NT - artificial, no heart support, asks partner to bid minor
  • 3C - 6+ clubs, no heart support, nonforcing
  • 3D - 6+ diamonds, no heart support, nonforcing
  • 3H - preemptive, 3+ hearts, nonforcing
  • 3S - natural, 6+ good spades, no heart support, nonforcing
  • 3NT/4H/4S - to play


RESPONDING TO 2S:

  • Pass to play
  • 2NT - artificial, no spade support, asks partner to bid minor
  • 3C - 6+ clubs, no spade support, nonforcing
  • 3D - 6+ diamonds, no spade support, nonforcing
  • 3H - 6+ hearts, no spade support, nonforcing
  • 3S - preemptive, 3+ spades, nonforcing
  • 3NT/4H/4S - to play

RESPONDING TO 2NT

  • 3C - to play
  • 3D - denies clubs
  • 3H - 6+ hearts, no minor support, nonforcing
  • 3S - 6+ spades, no minor support, nonforcing
  • Can bid 3NT with hearts and spades and strong - to play
  • 4C - 3+ clubs invitational to 5C
  • 4D - 3+ diamonds, invitation to 5D
  • 4H/4S - to play

source - Bridgebum

CAPPELLETTI (Bridgebum)

  • DOUBLE for penalty with 15+ HCPs
  • 2C - one suited hand (6 cards) 11-14 HCPs 
  • 2D - 5-4 or 4-5 in hearts and spades asking partner to correct 
  • 2H - 5/5 in hearts and a minor
  • 2S - 5/5 in spades and a minor
  • 2NT - 5/5 in diamonds and clubs

RESPONDING TO CAPPELLETTI (Bridgebum)

RESPONSES TO DOUBLE:

  • PASS unless have a 5+ card suit and a very weak hand


RESPONSES to 2C OVERCALL:

  • PASS - 6+ clubs
  • 2D - Artificial relay, asking partner to pass with diamonds or to bid 2H/2S/2C depending on which suit they have
  • 2H - 6+ hearts, non-forcing
  • 2S - 6+ spades, non-forcing
  • 2NT - 10+ points, balanced and forcing for 1 round. Partner  can raise to 3NT, or bid own suit at 3 level


RESPONSES TO 2D OVERCALL

  • PASS - a weak hand with tolerance for hearts
  • 2S - Promises 6 spades, no heart support, non-forcing
  • 2NT - Artificial, no heart support, asking partner to bid his minor suit at the 3 level
  • 3C - promises 6+ good clubs, no heart support, non-forcing
  • 3D - promises 6+ good diamonds, no heart support, non-forcing
  • 3H - promises 3+ hearts, non-forcing


RESPONSES TO 2S OVERCALL

  • PASS - a weak hand with tolerance for spades
  • 2NT - artificial, no spade support, non-forcing, asking partner to bid his minor suit at the 3 level
  • 3C - 6+ good clubs, no spade support, non-forcing
  • 3D - 6+ good diamonds, no support, non-forcing
  • 3H - 6+ good hearts, no spade support, non-forcing
  • 3S - promises 3+ spades, non-forcing


RESPONSES TO 2NT OVERCALL

  • 3C - a weak hand tolerance for clubs
  • 2D - a weak hand tolerance for diamonds. No club support
  • 3H - 6+ good hearts, no support for either minor, non-forcing
  • 3S - 6+ good spades, no support for either minor, non-forcing
  • 3NT - to play
  • 4C - 3+ clubs, non-forcing
  • 4D - 3+ diamonds, non-forcing


SOURCE - BRIDGEBUM

RESPONSE TO PARTNERS SUIT OVERCALL

Bayside - Partner is showing 10-15 HCPs at the 2 level but may only have 8 HCPs at the one level.

If partner has 16 HCPs they should have doubled and then bid their suit.


YOUR RESPONSE:

If you have:

  • No fit and no chance of game - PASS, never rescue partner.  You are not required to bid on 6 points
  • >3 cards in partners suit and fit  -  Raise partners suit, Jump if you have points or can cue bid showing 10 HCP and >3 cards
  • If playing (partnership agreement) limit raises jump one level with 3 cards, 2 levels with 4 cards, and 3 levels with 5 cards (this shows a low point count)
  • Stopper in opener’s suit and enough HCPs -  bid NT (For 1NT need 8-11 HCPs)
  • 5+ suit and 10+ HCPs -  Change suit is forcing and suggests looking for game (partnership agreement)
  • singleton in partner's suit and do not have enough points to bid own suit at the 2 level, if you have a good 7 card suit consider a weak jump shift


REMEMBER: In a competitive auction a jump with a change of suit shows a weak hand 

JB - Partner is showing 10-15 HCPs at the 2 level (need 12 HCP to overcall a major suit with a minor

If partner has 16 HCPs they should have doubled and then bid their suit.


YOUR RESPONSE:

If you have:

  • No fit and no chance of game - PASS, never rescue partner.  You are not required to bid on 6 points
  • 3 cards in partners suit and 6-9 TPs -  Raise partners suit one level
  • 4 card support and 4-6 TPs - jump a level (in competitive auctions jumps are weak)
  • 5 card support and 4-6 TPs - jump to game
  • 3+ card support an 10+ TPs - cue bid openers suit
  • Stopper in opener’s suit and enough HCPs -  bid NT (For 1NT need 8-11 HCPs)
  • 5+ suit and 10+ HCPs -  Change suit is non-forcing and asks partner  to consider which suit to play in (partnership agreement)

To overcall at the 3 level partner should have 16 HCPs and 6 cards

YOUR RESPONSE:

If you have

  • <9 HCPs support partner if you can 
  •  >8 HCPs look for game.


Joan Butts YouTube Video

RD - overcall need a quality suit and at the 1 level shows 8-18 HCPs, 2 level shows 12-18 HCPs, 3 le

YOUR RESPONSE - NEW METHOD:

If you have

  • 6-10 points, 3 trumps - raise to the 2 level
  • 6-10 points, 4 trumps - raise to the 3 level
  • 6-10 points, 5 trumps - raise to the 4 level
  • 11+ points, 3+ trumps - cue bid opponents suit


YOUR RESPONSE - TRADITIONAL

  • 6-10 points, 3+ trumps - raise one level
  • 11-14 points, 4+ trumps - jump raise
  • 15+ points, 3+ trumps - raise to game or cue bid, then raise to game
  • 6-10 points ,5+ trumps - raise to game pre-empively


RED DIRT YouTUBE VIDEO

Copyright © 2023 Kymest - All Rights Reserved.  NOTE: Krazy Kringle is no longer available in the Apple App store

  • Contents

Powered by