You need
NOTE: if opponents opened a major, do not count an unsupported Q or J in openers suit.
This is always for takeout, even to the 5 level. Except for over 4S (by partnership agreement) DBL can be used for penalties and 4NT is takeout.
No need to have 3 or 4 cards in all other suits e.g. can be a:
1. Single suited hand too strong for a simple overcall
If partner answers in the wrong suit, change it. It is a very strong overcall.
2. A balanced hand too strong for a 1NT overcall (18 HCPs)
If no 5 card suit, and not 18+ points to bid 2NT, bid 1NT with a stopper
NOTE: do not count an unsupported Queen or Jack in the openers suit
This is the responder double:
If partner has bid 1C/1D, and an opponent overcalls with a suit bid (e.g. 1H) cannot overcall (1S) with 4 cards in the suit, use (X). Promises 6+ points at 1 level and 8+ (or 10+) at 2 level (discuss with partner).
If partner bids 1C and opponent bids 1D, DBL means 4 hearts and 4 spades
If partner bids 1H and opponent bids 1S, a double means no support for partner and 4+/4+ in the minors and points.
This double also means that responder does not have a 5 card suit.
This tells partner that they have a strong hand:
1D -> 1S -> Pass -> 2S -> X
should only be bid with 16+ HCPs and asks the responder to bid their best suit.
Is a takeout double by responder after opponents have bid and raised a suit and partner has overcalled or doubled.
Requires 8-9 HCP at the 2 level or >9 HCP at the 3 level
Use if you do not have a bid.
This is used to check if they are serious about game or is just being competitive:
1H -> 1S -> 2H -> 2S
3H means you (as opener) are just being competitive whereas X means that the opener is interested in game and asks if partner to bid 4H if they are at the top f their range otherwise bid 3H if a minimum.
When partner's opening bid is Doubled, redouble with 10+ HCPs and no 5 card suit. It denies support if partner has opened a major.
This is used by the person in the balancing seat when the contract is going to the opponents at the 1 or 2 level. Partner may not have had a bid but may have a good hand, so double with:
This can be done with as little as 6+ HCPs at the 1 level by partnership agreement.
The reopening double is for takeout but partner may pass for penalties if holding the right hand (see rule of 9)

The support double is a double by opener to show 3-card support for responder's suit.
NOTE: Do not use DBL if opponents have not bid, as this is not allowed and you can be penalised if the director is called
When to Play Support Doubles:
And now, some more fine print when support doubles might NOT apply:
This is a DOUBLE of opponents artificial bid. It means that is my suit and I was going to bid that. e.g slam bidding, 2C stayman and transfers, 2D after a strong 2C opening.
In most cases artificial bids are taken out, so usually partner does not need to bid. However if partner has points and that suit they can then bid it. Or they can bid a suit of their own.
If you end up defending the double is then LEAD DIRECTING
This is used above a certain level (e.g 3) by partner agreement, or over a 1NT bid.
Only use this when you know the declarer will be defeated.
NOTE: IF YOU HAVE AN AGREED SUIT THEN ANY DOUBLE IS FOR PENALTY
If both sides are bidding a suit and you have the majority of the points, and are going to defend, consider doubling. Be aware that hands with wild distribution may make.
RULE OF 9 - add the number of trumps in your hand plus the level of the trump bid plus the number of honors in trumps that you hold, if it equals 9 the DOUBLE.
If partner is doubling ie:
1D -> X -> 1H -> Pass -> 2D -> X -> 2H -> Pass -> Pass -> X -> Pass -> Pass
First double is takeout, second double is strength and third is for penalty.
If you know that they are sacrificing you should double. It is said that if none of your penalty doubles fail then you are not doubling enough!
NOTE: If partner has been doubled and RHO opponent has unexpectedly passed, you can REDOUBLE (XX) to allow the bidding to continue and partner to bid again.
In a competitive bidding situation you have reached game or higher and your RHO have bid over you should you pass, bid higher or double? Eg 6S or 5S
Work out how many defensive tricks* do you need to win? - eg 2 or 3
If you have the 2 tricks, double (partner will have 1), if not pass and let partner decide.
If partner has has 2 tricks they should double, if they have one trick they should pass and if they have 0 tricks they should sacrifice as opponents will win
You must respond (rarely can you leave it - needs 6 cards in the bid suit - 3 sure trump tricks and at last one non-trump trick) so bid your best alternate suit. Always give preference to a 4 card major suit even if have a 5 card suit in a minor. Can add TP as you know that you have a fit.
When your partner has doubled a suit that you have values in, should you pass for penalties or bid? To figure this out:
If their contract level + your trump length + number of your trump honors => 9 then PASS otherwise (<9) you bid your best suit
NOTE: You can count the 10 of trumps but only with partnership agreement. Also you may want to adjust for vulnerability so if you are vulnerable you could use =>10.
Yes if at all possible, bend the rules slightly - stretch to bid
If bids a suit but has not jumped - still has only 8 HCPs, so
Shows a stopper and 8-10 HCPs
Need a balanced strong hand (17+ HCPs) and it is usually for penalty
If you have a weak single suited hand (5+ cards in one suit) consider bidding, otherwise PASS
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